Senior UX Designer Big Fish Games

2022-2024

Improving Event Participation and Player Understanding in a Live-Service Merge Game

Evermerge

Role

UX Design

Discipline Leader

Outsourcing Guidance

Team

◉◌◉

Product

Design

Engineering

Analytics

Live Operations

Platform

Mobile

Impact snapshot

Discovery

Identified friction points in event participation

UX Design

Improved clarity of event systems and rewards

Collaboration

Partnered with product, design, engineering, offsite UX/UI, and LiveOps

Player Experience

Reduced confusion around progression and objectives

Live Service

Supported engagement and retention goals

The Challenge

This is no time for sleeping.

EverMerge relies heavily on limited-time events to drive engagement and retention.

While events offered valuable rewards and content, players often struggled to understand:

  • Event objectives

  • Progression requirements

  • Reward structures

  • Available actions

This created friction during onboarding and event participation.

The team wanted to improve player comprehension while supporting overall engagement goals.

UNDERSTANDING THE PROBLEM

Puss in Boots always has a goal in mind.

Before exploring solutions, I worked with stakeholders to understand:

Business Goals

  • Improve usability

  • Reduce player confusion

  • Support onboarding and learning

  • Increase confidence in core systems

  • Introduce new event mechanics

User Goals

Players wanted to:

  • Understand available options for crafting & play

  • Make informed decisions

  • Learn systems efficiently

  • Focus on solving problems rather than fighting the interface

Constraints

  • Existing event framework already implemented

  • Live-service release schedules

  • Mobile screen-space limitations

  • Need to support multiple event types

This phase helped align product and player goals before moving into design.

Key Insights

Merlin’s Bee Insights

Through reviewing player feedback, existing experiences, and event flows, several themes emerged:

Insight 1:

Players were unsure where to focus their attention after entering an event.

Insight 2:

Progression information was often fragmented across multiple screens.

Insight 3:

Reward structures were not always immediately understandable.

Insight 4:

Experienced players learned systems over time, but newer players faced a steep learning curve.

These insights became the foundation for design decisions.

tradeoffs & constraints

Working with a lot of existing menus, appearances and behaviors

Player Guidance vs. Interface Simplicity

Players needed clearer direction to understand event objectives and progression systems, but adding more instructional content risked increasing visual complexity and reducing the sense of discovery. Rather than introducing additional tutorials or explanatory text, I focused on improving information hierarchy, surfacing critical details at the right moments, and reducing the effort required to understand next steps.

Reinforce Motivation

Rewards and progression should remain visible throughout participation.

design principles

Cognitive Load was a real problem.

Based on findings, I established several guiding principles:

Prioritize Clarity

Players should understand event goals immediately.

Reduce Cognitive Load

Important information should be visible without excessive navigation.

Support Decision Making

Players should understand what actions help them progress.

Reinforce Motivation

Rewards and progression should remain visible throughout participation.

exploring solutions

Instead of immediately jumping into UI execution, I evaluated several approaches.

Option A

Provide more detailed instructional content.

Tradeoff:
More information could increase cognitive load.

Option B

Surface progression and rewards more prominently.

Tradeoff:
Required careful use of limited screen space.

Option C

Restructure information hierarchy.

Tradeoff:
Potential impact on existing player familiarity.

The final direction combined elements from multiple approaches.

example project: Market experience redesign

V1: Consolidating All Purchasable Currencies in One Tab and Menu

Problem

The Market served as a critical destination where players could acquire resources, discover offers, and support progression. However, the experience had evolved over time, resulting in inconsistent organization, competing priorities, and increased cognitive load for players.

Players needed to quickly understand available offerings and identify items relevant to their current goals, while the business required visibility for promotional content and monetization opportunities.

Goal

Improve discoverability and usability within the Market experience while supporting engagement and monetization objectives.

Constraints

  • Existing economy and offer systems could not be fundamentally changed.

  • Multiple content types needed to coexist within the same experience.

  • Mobile screen space was limited.

  • Promotional content needed to remain visible.

  • The design needed to scale across future events and offerings.

Approach

I evaluated the existing experience to understand how players navigated available content and where friction occurred.

Key focus areas included:

  • Information hierarchy

  • Offer discoverability

  • Navigation patterns

  • Content prioritization

  • Visual organization

Through collaboration with Product, Design, Engineering, and Live Operations stakeholders, I explored opportunities to create a more intuitive structure while preserving business requirements.

I divided updates into 5 different experiments for A/B testing.

Outcome

The redesign created a more organized and scalable Market experience that better supported player decision-making while maintaining the visibility requirements of a live-service economy.

The project reinforced the importance of balancing business objectives with player needs and demonstrated how thoughtful information architecture can improve usability without requiring major system changes.

V2: Adding a Sales Tab for bundled purchases

V3: Updating modal behavior for Low Currency situations

V4: Comparative formatting for Hard Currencies + full screen view

V5: Best Value/Most Popular labels

collaboration

Stakeholders

  • Product

  • Live Ops

  • Engineering

  • Design

  • QA

My Contributions

  • Identified UX opportunities

  • Facilitated design discussions

  • Created flows and wireframes

  • Supported implementation

  • Iterated based on feedback

Working remotely with 2 different

Figma Prototype for the V4 Market.

outcomes

Organizational Outcomes

  • Improved alignment around event UX goals

  • Established clearer event experience standards

  • Created reusable patterns for future events

Player Outcomes

  • Reduced ambiguity around event participation

  • Improved visibility of progression systems

  • Increased confidence in decision making

reflection

This project reinforced the importance of balancing business goals with player comprehension in live-service environments. While events are designed to drive engagement, long-term success depends on helping players understand progression systems quickly and confidently.

The experience strengthened my ability to design within highly constrained live-service frameworks while collaborating across multiple disciplines.